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Gimmick Puppet Des Troy →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Machine | 1200 | 2000 |
Once while face-up on the field: You can target 1 "Gimmick Puppet" monster on the field; destroy it. When this card is sent from the field to the GY: You can Special Summon 1 or 2 "Gimmick Puppet" monsters from your hand. | |||||
password:76543119 | |||||
Average Rating Score | 5.8(21) |
- Card Info
- Card Reviews (21 rating scores)
- Decks with Gimmick Puppet Des Troy (71 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Gimmick Puppet Des Troy" card reviews and rating scores
5.8(21) |
|
14% | (3) | ||
28% | (6) | ||
28% | (6) | ||
23% | (5) | ||
4% | (1) |
ブルーバード
2022/09/22 18:00
2022/09/22 18:00
It's possible to salvage Necrodolls and Terror Babies from "Recurring Nightmare" for mass deployment, but the truth is that I don't want to add any more useless things to Gimme Pape, who already has an accident. It also hurts that Humpty Dumpty and the role are covered.
ミドラ
2021/04/22 14:32
2021/04/22 14:32
A gimmick puppet with a stylish name and illustration.
The hand consumption is very rough, but you can forcibly deploy two monsters.
You can't use it very proactively, but it will reduce the accident rate, so you can pin it.
The hand consumption is very rough, but you can forcibly deploy two monsters.
You can't use it very proactively, but it will reduce the accident rate, so you can pin it.
Ike.Chan.
2019/12/02 12:52
2019/12/02 12:52
It's a monster that consumes a lot of cards, but it can be useful in some cases because it can forcibly pull out Gimme Pape that has rotted in your hand. Also, after destroying it with its own effect and Special Summoning Gimme Pape from your hand, it will also be the cost of Necrodor.
アルバ
2019/06/16 23:43
2019/06/16 23:43
It's good to be able to choose whether to destroy one or two, but since the first one is from your hand, it's very exhausting.
It's good to be able to forcibly drag out a level 8 Gimme Pape that can't be in your hand, and depending on the situation, you can connect it to rank 8, but if you're relying on this card to solve an accident, you should think a little more about building. I think so.
It's good to be able to forcibly drag out a level 8 Gimme Pape that can't be in your hand, and depending on the situation, you can connect it to rank 8, but if you're relying on this card to solve an accident, you should think a little more about building. I think so.
シエスタ
2018/12/07 13:48
2018/12/07 13:48
As the name suggests, it has a removal effect that targets Gimme Pape.
After using it mainly on myself, at most I'll use it to counter the mirror or take control.
If destroyed, you can deploy up to 2 Gimme Pappés in your hand, making it easy to connect to X or Link. The trigger can also be pulled by yourself as mentioned above.
With its effect and 2000 defense, it can be used as a wall as well.
However, the main Gimme Pape does not have a guy who can get good ads, and the consumption is conspicuous. It would be tragic if we were to be disturbed here.
When it comes to dealing with rotten Gimme Pappé in your hand, there are many things that are easier to use than Humpty, Bisque, or Machina.
Being a self-destructing Dark Machine, he can be a trigger for Meklord Monarch and Desperado Revolver, but at the same time his rival is BⅯ-4, which is also capable of removal.
I think it is a reliable presence as a category support.
As an aside, in Lynx, instead of restricting deck construction, he has a skill that allows him to use Condorence + this card without consuming it, and unlike OCG, it works excellently.
To be frank, it's more stable than OCG in terms of initial movement, and the official is aware of Gimme Pape's weakness when implementing such a skill, right?
After using it mainly on myself, at most I'll use it to counter the mirror or take control.
If destroyed, you can deploy up to 2 Gimme Pappés in your hand, making it easy to connect to X or Link. The trigger can also be pulled by yourself as mentioned above.
With its effect and 2000 defense, it can be used as a wall as well.
However, the main Gimme Pape does not have a guy who can get good ads, and the consumption is conspicuous. It would be tragic if we were to be disturbed here.
When it comes to dealing with rotten Gimme Pappé in your hand, there are many things that are easier to use than Humpty, Bisque, or Machina.
Being a self-destructing Dark Machine, he can be a trigger for Meklord Monarch and Desperado Revolver, but at the same time his rival is BⅯ-4, which is also capable of removal.
I think it is a reliable presence as a category support.
As an aside, in Lynx, instead of restricting deck construction, he has a skill that allows him to use Condorence + this card without consuming it, and unlike OCG, it works excellently.
To be frank, it's more stable than OCG in terms of initial movement, and the official is aware of Gimme Pape's weakness when implementing such a skill, right?
雨月
2017/03/04 21:42
2017/03/04 21:42
Activate effect! Destroy the Death Troy
…The design that embodies this “death” is wonderful.
Since you can deploy 2 gimmick puppet monsters from your hand, you can summon his rank 4 and 8 Xyz Monsters by combining with Humpty Dumpty & Necrodoll. It can be said that it is a perfect effect to deal with gimmick puppets that are rotten in your hand at once.
The effect of special summoning a monster misses the timing due to the optional effect of ~ time, so personally I'm irritated that I can't do continuous Xyz after synchronizing with Black Bomber.
It's true that you're going to spend a lot of cards, but Heaven's Strings and Giant Killer (or their chaotic counterparts) have abilities that specialize in removal, so you should be able to regain your advantage.
It can be used as a material for Humpty Dumpty and Rank 4 Xyz without having to forcefully use its effects, and since it has high defensive power, it can also be used as a wall.
It's conspicuous that it consumes a lot of power, but it has a lot of potential, so I think it's convenient to use one.
…The design that embodies this “death” is wonderful.
Since you can deploy 2 gimmick puppet monsters from your hand, you can summon his rank 4 and 8 Xyz Monsters by combining with Humpty Dumpty & Necrodoll. It can be said that it is a perfect effect to deal with gimmick puppets that are rotten in your hand at once.
The effect of special summoning a monster misses the timing due to the optional effect of ~ time, so personally I'm irritated that I can't do continuous Xyz after synchronizing with Black Bomber.
It's true that you're going to spend a lot of cards, but Heaven's Strings and Giant Killer (or their chaotic counterparts) have abilities that specialize in removal, so you should be able to regain your advantage.
It can be used as a material for Humpty Dumpty and Rank 4 Xyz without having to forcefully use its effects, and since it has high defensive power, it can also be used as a wall.
It's conspicuous that it consumes a lot of power, but it has a lot of potential, so I think it's convenient to use one.
わがじゃん
2013/12/23 12:33
2013/12/23 12:33
Personally, I think it's the most convenient lube for Gimme Pape, but it's rated relatively low.
Gimme Pupé, which has a good affinity with [Creature Swap], can be used in various ways other than triggering its own trigger effect, which can destroy Gimme Pape on the field.
In addition, the trigger effect that allows you to Special Summon up to 2 Gimme Pappés in your hand, combined with a reasonably high defense, makes it an excellent wall for Gimme Pape, which has low defense. It's weak point is that it doesn't work when you have a small hand and it consumes a lot of cards, but when you build a Gimme Pappe that is close to pure, it seems that the specific gravity is higher than other low-grade Gimme Pappe.
Gimme Pupé, which has a good affinity with [Creature Swap], can be used in various ways other than triggering its own trigger effect, which can destroy Gimme Pape on the field.
In addition, the trigger effect that allows you to Special Summon up to 2 Gimme Pappés in your hand, combined with a reasonably high defense, makes it an excellent wall for Gimme Pape, which has low defense. It's weak point is that it doesn't work when you have a small hand and it consumes a lot of cards, but when you build a Gimme Pappe that is close to pure, it seems that the specific gravity is higher than other low-grade Gimme Pappe.
たたた
2013/12/23 11:54
2013/12/23 11:54
The death tree... this is totally a witch trial...
Consuming your hand is very painful, but I think it's an effect worth trying.
Consuming your hand is very painful, but I think it's an effect worth trying.
聖なる破壊
2013/12/23 11:04
2013/12/23 11:04
It's worth noting that there are only two... Gimme Pappe is often used for the first time, and this guy and 1 or 2 level 8 Gimme Pape. Well, mostly one body. If Shikigami is there, summon Destroy → Destroy → 2 Level 8 Gimme Puppets in hand Special Summon Xyz or Level 81 Special Summon.
Well, it depends on luck, so it's subtle. Consuming bills is also a pain.
Well, it depends on luck, so it's subtle. Consuming bills is also a pain.
ナル参照
2013/09/26 21:02
2013/09/26 21:02
It seems that there was no wooden horse execution device. I believe there was a bull.
It is a low-ranking Gimme Pape with high defensive power, and it also has a deployment effect, so it seems to be excellent, but in reality it is subtle. In order to Xyz, you need 3 of these cards. It is quite troublesome to have to match the level of the monster. Although it is still easy to activate in the early stages, there are many cases where the effect cannot be activated as it becomes more dependent on Necro and Fortress in the latter half. At the very least, if Hasami can respond to his Special Summon...!
It's still better because it activates even if it's destroyed in battle, even if it's damaged, but... Destruction effect? You don't know...?
It is a low-ranking Gimme Pape with high defensive power, and it also has a deployment effect, so it seems to be excellent, but in reality it is subtle. In order to Xyz, you need 3 of these cards. It is quite troublesome to have to match the level of the monster. Although it is still easy to activate in the early stages, there are many cases where the effect cannot be activated as it becomes more dependent on Necro and Fortress in the latter half. At the very least, if Hasami can respond to his Special Summon...!
It's still better because it activates even if it's destroyed in battle, even if it's damaged, but... Destruction effect? You don't know...?
爆弾卵
2013/08/13 9:14
2013/08/13 9:14
Since I actually use 2-3 cards from my hand, my hand consumption is too rough.
It's true that it can be used as a countermeasure against card accidents, but since there is a great senior called "Machina Fortress", it doesn't make much sense to use it...
If you adopt it, you can catch it with "Gimmick Puppet-Scissor Arm" with "Black Salvo", or even among Gimmick Puppet's expansion cards, you don't need his GY fertilizer, and you can have an identity that doesn't depend on your opponent like Magne Doll. should be utilized.
By the way, I love it because it looks pretty elaborate.
It's true that it can be used as a countermeasure against card accidents, but since there is a great senior called "Machina Fortress", it doesn't make much sense to use it...
If you adopt it, you can catch it with "Gimmick Puppet-Scissor Arm" with "Black Salvo", or even among Gimmick Puppet's expansion cards, you don't need his GY fertilizer, and you can have an identity that doesn't depend on your opponent like Magne Doll. should be utilized.
By the way, I love it because it looks pretty elaborate.
とき
2013/07/22 0:03
2013/07/22 0:03
Fan service (second time after a year and a half)
A card with a solitaire-like effect of self-destruction and mass deployment from the hand.
If you're making a solid Gimme Pupé, it's highly capable level 4, and if you're making a high-explosive Gimme Pupé, the level 8 cards you've accumulated in your hand play a different role as a means of providing fan service.
I can't help but feel that the elements in the second half are an accident, but...! Rather double glares?
A card with a solitaire-like effect of self-destruction and mass deployment from the hand.
If you're making a solid Gimme Pupé, it's highly capable level 4, and if you're making a high-explosive Gimme Pupé, the level 8 cards you've accumulated in your hand play a different role as a means of providing fan service.
I can't help but feel that the elements in the second half are an accident, but...! Rather double glares?
Masuky
2013/07/21 20:21
2013/07/21 20:21
This is the third VJ appendix, and the VJ with this card has lots of appendices that are irresistible for IV fans and his Gimmick Puppet fans!
very nice name and design
To put it bluntly, the effect is subtle, because in Yu-Gi-Oh, your hand is like your life.
However, Necrodor supports both Dark Burst 《Recurring Nightmare》
Magnedor Nightmare Night Joker supports Dark Burst
I want to use such cards to reduce the consumption of cards in my hand.
Since it is a post-level 4 dark machine, it can be targeted by Brabon, and since it is a field, it can destroy the opponent's Gimmick Puppet.
There are many good places. I think it's a card that expands the tactical range of Gimmick Puppet.
very nice name and design
To put it bluntly, the effect is subtle, because in Yu-Gi-Oh, your hand is like your life.
However, Necrodor supports both Dark Burst 《Recurring Nightmare》
Magnedor Nightmare Night Joker supports Dark Burst
I want to use such cards to reduce the consumption of cards in my hand.
Since it is a post-level 4 dark machine, it can be targeted by Brabon, and since it is a field, it can destroy the opponent's Gimmick Puppet.
There are many good places. I think it's a card that expands the tactical range of Gimmick Puppet.
わたV
2013/07/21 13:03
2013/07/21 13:03
I'm so happy that I strongly recommend IV as the VJ this time.
The first effect is that you can destroy yourself, but to be honest, I don't need it even if I use 3 cards in my hand and get a rank 8.
As Mr. Wagajan says, if it's pure, it will work quite a bit, if you don't use Fortress, you should stack more than one.
The first effect is that you can destroy yourself, but to be honest, I don't need it even if I use 3 cards in my hand and get a rank 8.
As Mr. Wagajan says, if it's pure, it will work quite a bit, if you don't use Fortress, you should stack more than one.
スクラップトリトドン
2013/07/21 11:45
2013/07/21 11:45
Destroy
The next gimmick puppet is finally an active deployment member. From my hand...
Although it can be salvaged with 《Recurring Nightmare》, the difficulty is that the deployment from the hand is slightly different from the color of the gimmick puppet that is made to deploy from GY, such as the end of the world and Diabolic Guy.
That being said, I'm happy to finally be able to put out Giganto X in the gimmick puppet, so I think it's better to load it to some extent.
The next gimmick puppet is finally an active deployment member. From my hand...
Although it can be salvaged with 《Recurring Nightmare》, the difficulty is that the deployment from the hand is slightly different from the color of the gimmick puppet that is made to deploy from GY, such as the end of the world and Diabolic Guy.
That being said, I'm happy to finally be able to put out Giganto X in the gimmick puppet, so I think it's better to load it to some extent.
PORD
2024/03/15 16:56
2024/03/15 16:56
2013/08/13 19:01
The accident rate is high even with three 《Trade-In》stacked Accidents are a daily occurrence in Gimmick Puppet. In such a case, if you can draw this guy, you can connect it to Gian or Heavens and turn it around. Even if you have a lot of cards in your hand, it doesn't matter if you don't use them!
2013/07/26 15:14
Gimmick Puppet - Death Ape (Death Kong)
...I'm sorry
The effect is subtle, but I'm glad that the number of low-level gimmick puppets is increasing.
It's getting easier and easier to get Magnedor
...I'm sorry
The effect is subtle, but I'm glad that the number of low-level gimmick puppets is increasing.
It's getting easier and easier to get Magnedor
Decks with "Gimmick Puppet Des Troy"
* is adopted as a key card.
● 2015-01-28 Made by 45 Ra
● 2013-08-02 Gimmick puppet (Gachi)
● 2014-01-12 Pure Gimmick Puppet
● 2013-07-28 gimmick puppet
● 2013-06-22 You're a long way from defeating me!
● 2014-11-27 RUM! That is the power to break the chains of fate!
● 2013-07-24 Hell doll specializing in attacks!
● 2017-07-30 slaughter doll
● 2015-04-20 Pure Gimmick Puppet ver.2
● 2015-05-04 Decide on fan service! Deck that fights like IV
● 2013-10-08 Kinka Puppet ver.3
● 2014-03-21 gimmick puppet
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Duelist Pack-Legendary Duelist Arc 5 | DP22-JP041 | 2019-06-08 | Normal |
V JUMP October 2006 and up | VJMP-JP083 | 2006-10-01 | Ultra |
Ranking and View Num
Rating Score Rank | 7,839 / 13,171 Cards |
---|---|
View Num | 43,338 |
Others
Japanese card name | ギミック・パペット-死の木馬 |
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